Tiltfive Battleship
AR Game Project
Team of five - Aarnav Sangekar, Nik Kim, Liam Hower, Michelle Chen, and Yuxi XuRole: UX Researcher, Effet Desginer/Programmer, Asset Manager.
Contribution: Board design, particle effect programming, UX research
Dec-06-2024
- 1/6
Game Play Design
- Both the players place their ships on the board.
- Once both the players have placed their ships, the guessing-phase starts.
- During the guessing phase, each player will guess turn by turn.
- During a player’s guess turn, they will choose a grid square to aim at and select to hit
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If it is a successful hit by the player, then there is hit feedback to show.
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If it is a miss, show miss feedback
- Switch Turn
Win Condition: All the ships of a player are sunk, the other player wins
The player who wins sees the opposite player’s ship burnt and destroyed with white flags, and a text that says “You win”
The player who loses sees the opposite player’s ship fire towards them.
2. User Interface
The user interface consists of a line shooting from the Tilt Five's wand controller, where someone can point and click to select a target. Each user sees their own and the opponent's board, but the opponent’s board is covered in fog and the opponent’s ships are also not visible to the player.
There were plans to add a physical interface to the game, but due to time constraints we decided to stick to using the existing Tilt Five controllers for the game.
- 2/6
Environment Design
- 3/6
Unique Assets
The cannons from which players could shoot at each other with were placed on islands, while the buoys helped to indicate where each player’s grid started and ended. There was also a fighter plane model that was developed, but ultimately not used since its original purpose was to facilitate abilities.
We also created fish to swim in the water as a bit of immersion, which ended up being one of the consistently adored features of our game for the playtesters.
Asset Gallery
- Water tileIslandsA bombA cannonAircraftsBoatsSubmarinesAttackersBuoysFishT ships
- 4/6
Asynchronous Layout
- 5/6
Final Game Play
- 6/6
UX Research Report
How do augmented reality board games change players' game behavior compared to physical board games?
Hypothesis
Our hypothesis for this study is that the AR-augmented version will encourage players to make different strategic choices, enhance their understanding of the game, and promote their interaction dynamics.