Mini Old School Maplestory
Game Programming with Python Only
Dec-06-2023- 1/7
Idea
Classic version of Maplestory >
- 2/7
Feature Comparison
- The key features of the original version of this game consist of three parts:
- I. Exploring diverse and beautiful maps using portals.
- II. Hunt monsters and grow the character’s ability. (character properties, skillsets, and items) Eventually,fight stronger monsters.
- III. Intensive interaction with NPC characters through quests and real game players by forming parties to deal with the difficult quests.
Oldschool mini MapleStory
- However, in this term project, to make a playable project in three weeks, I’m planning to concentrate only on making at least two different maps for users. Also, I will confine characters' properties to their HP(physical strength), MP(skill strength), and EXP(level gauge) and add a few skills players could achieve and perform along the game.
- 3/7
Supported Game Features
2. Basic interaction: Attack default, eat item
3. Skills:
- Teleport: Player teleports to random position
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Final attack: Player hit zone increases
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Flame attack: Fire columns gernerated
- Electric attack: Lightening attack and monsters’ movement freezes for seconds
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User Story Board
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MVP Plan
1. Structural Plan
Code Organization
- At a very high level, I need four classes.
- Class Interface: Store interface elements such as buttons, window size, and coordinates.
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Class Map: Store diverse map layers, and map objects, and define how these should be displayed in users’ windows.
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Class Character: Store properties and action sets that characters perform. Deals with every state change of a character.
- Class Monster: Store properties and action sets that monsters perform. There may be diverse sub-classes of class monsters, to represent multiple monsters appearing in the game.
UI
- Duplicate the user interface of the original maple story as much as possibl. The main components are:
- The main map on the centre.
- Small guide map in the top left corner.
- Bottom ribbon bar. Shows the character’s level, HP, MP, EXP, and skills it can perform.
- Character property window, where players can build the character’s states(character properties and skills)
UX
- Players can navigate freely in the game environment.
- They can explore using map objects such as ropes, boxes, houses, etc.
- Whenever they hunt, motion interaction between players and monsters is enjoyable.
2. Algorithmic Plan
- Collision detection. Walking, jumping, climbing a rope, and falling.
- Detecting Hp, Mp, Exp state, dealing with increasing skill set.
- Programming characters and monsters interaction: Monsters are attacked by characters,characters are attacked by monsters, when characters hunt and perform skills,when monsters are dead, when characters are dead.
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Project Gallery
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Game Play Video